Food preparation would likely be limited to roasting and grilling meat, with any abundance being smoked to preserve it. Two other areas would vie for the next level of priority: a cooking area (for food) and a spring, pond or river (for water). The structure would likely be fairly low and possibly even be slightly sunken, but probably not subterranean as that would make it somewhat cold. The structure itself could be a simple one-room, rough-hewn den or could have multiple rooms with well crafted carved walls, depending on the tribe's age and prosperity. The stone would soak up the sunlight and be a place of warmth for the elderly. The interior would probably center around a stone structure, which would serve as a temple and shelter for the hatchlings. One entrance would be enough, and more than that would suggest some advanced tactical aid in the past. There would likely be a circular palisade of small and medium-sized tree trunks or large stones as a defensive perimeter. If they're a hunter-based society lead by a hunter/warrior patriarch, the village is probably at least lightly fortified and/or in a defensible position, like on a hill or by a lake or river. I just know I remember it from playing in an official module so it should be accurate I'd hope. But that's about as much as I know and I can't source this info. Off, away from camp and into the wilderness.įrom general gameplay, I've known lizardfolk villages to be very coastal in nature, they live in longhouses decorated in sea creatures, shells, bone, and even dragons.
They monitored their hatchlingsĬlosely, as the young were difficult to handle and tended to wander Shamans rarely served as leaders, and by-and-large onlyįemales in the tribes were responsible for hatching eggs, raising Tribal shamans, meanwhile, were usually clerics who worshiped Skilled warriors were fighters and barbarians. In a tribe, they would be assisted by two lieutenants. Lizardfolk leaders were most often barbarians or evenĭruids. Until a new leader took charge or the old leader had reasserted their
This would leave the tribe unorganized and vulnerable Were rarely made, anyone in the tribe could try and seize power from Lizardfolk society was patriarchal and leaders held their positionsįor their strength and power alone. Might have only 30–60 adults, with half as many hatchlings and one Lizardfolk, with around 50 male, 50 female, and 50 hatchlings, Another The Forgotten Realms wiki entry on lizardfolk states: Tribal Structure